package org.constant;
/**
 * @author : DengYing
 * @CreateDate : 2017年8月16日 下午4:17:40
 * @Description ：离散ID
 */
public class DiscreteDataID {

	/** 精灵心情值规则 */
	public static final int ROLE_MOOD = 2003;
	
	/** 心情-对好感度影响 */
	public static final int ROLE_MOOD_FAVOR = 2005;
	
	/** 背包 */
	public static final int ROLE_BAG = 3002;

	/** 初始化玩家信息 */
	public static final int INIT_PLAYER = 3003;
	
	/** 世界聊天房间大小 */
	public static final int CHAT_ROOM_LIMIT = 3004;
	
	/** 
	 * 战斗力计算规则
	 * {"rarityzl":[180,240,320,420,540],"herolvlzl":[1,2,3,4,5],"growupzl":[0,40,80,120,160,200,240,280,320,360,400],"equipzl":[30,60,90,120,150],"equiplvlzl":[1,1,2,2,3]}
	 */
	public static final int FIGHT_POWER_RULE = 3005;
	
	/** 灵装洗炼 */
	public static final int EQUIP_ATTR_CHANGE = 4001;
	/** 灵装强化 */
	public static final int EQUIP_UPGRADE = 4002;

	/** 约会 */
	public static final int DATING = 5001;

	/** 召唤 */
	public static final int SUMMON = 5002;

	/** 看板娘 */
	public static final int ROLE = 5003;

	/** 助战 */
	public static final int HELP_FIGHTER = 6001;

	/** 优先消耗资源 */
	public static final int PRIORITY_COST_ITEM = 6002;

	/**
	 * 好友配置
	 * {"maxFriendsNum":100,"maxBlacklistNum":100,"receiveFriendshipTimes":60,"friendship":100,"friendRecommendation":10,"refreshCd":5000,"applyTimeout":7}
	 */
	public static final int FRIEND_CONFIG = 7001;


	/**
	 * 天使离散配置
	 * {"resetPlv":30,"freeResetCount":3,"resetCost":{500002:100}}
	 */
	public static final int ANGEL_CONFIG = 8001;
	
	/** 最大等级离散 */
	public static final int MAX_LVL_CONFIG = 9002;

	/** 要记录的元素收集物品类型 */
	public static final int COLLECT_ITEM_TYPES = 9003;
	
	/** 抓娃娃配置 */
    public static final int GASHAPON = 10001;
    
    /** 无尽回廊配置 */
    public static final int ENDLESS_CLOISTER = 11001;
}
